| University | Massey University (MU) |
| Subject | 159.270 Hardware-Oriented Computing |
159.270 Hardware-Oriented Computing
Project 1: Game Development
Instructions: Develop a computer player for a 4×4 checker game
Game rules:
– The starting position is as shown above
– In their turn, a player may move a piece 1 step diagonally forward (eg. B1-A2, or A4-B3)
– A piece may jump a single opponent’s piece into a vacant square on the other side (eg if there was a red piece at C2, then green could play B1-D3 or D1-B3). Any jumped pieces are captured and removed from the board.
– When a piece reaches the far end (green reaches row 4 or red reaches row 1), it becomes a King, and is allowed to move 1 step diagonally in any direction, either forwards or backwards.
– A player loses the game if they cannot make a legal move. Either their pieces are blocked, or all of their pieces have been captured.
– The game is a draw when both players have made 20 moves each (40 moves total).
This will require you to:
– Implement the gameplay. This is best implemented as a class that represents the game state, with a method for playing a move.
– For a given position, generate a list of possible moves.
– Represent at least three turns of play using a tree structure.
– Write an evaluation function to estimate the strength of a position at each of the leaf nodes of the tree. The evaluation function should not be random but may include a small random component.
– Use a search algorithm to find the best move for the current position.
– Create a minimal graphic interface allowing a user to play against the computer opponent. This can be text-based graphics on a console window.
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